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Trucos
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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GENERAL:
 | It is a game of skill |
 | There are losers and winners. |
 | You have to catch the drum on the stick (or ball in the cup) to score. Different
throws have different scores. |
 | When you miss, the balero is for the next player. |
 | Keep going when your making them, go for your personal best. |
 | When your missing, keep going untill you make one. |
 | Beginners play 3 strikes you're out. |
 | Advanced play 0 strikes - No practice throws during
game. |
 | Whoever is behind calls game and throws
first for consecutive games. |
 | Count score out loud. |
 | For regulation play maximum pause time between throws is
20sec.when throwing for records and during game. |
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| GAMES: 500 /
1000 - This is the original Mexican competition game, still used today,
capirucho is the heart of this game. The rules are based on the practices of long ago that
were used in competition by the players of balero in the villages.
 | Competitions are 1 on 1, 2 players per match. |
 | Flip a coin. Winner of the coin toss chooses balero, exit throw and who throws
first. |
 | Use point values (see throws page) to score throws. |
 | One player starts with any (entrance) throw, if they miss, then it is the
opponents turn. Any throw may be used on this first throw but usually a recto (1 point) or
columpiando (5 points) is used to minimize risk of failure. |
 | If the first throw is made the player proceeds with capiruchos until they miss,
then it is the opponents turn. |
 | Points are cumulative. When a player reaches the established quantity of
points, usually 500, they proceed with the exit throw. If they miss it is the opponents
turn. |
 | When 1 player makes the exit throw the opponent has 1 last throw to tie by
making it through the exit throw. If the "last try" attempt fails winner is the
player who made the exit throw. |
 | If the "last try" attempt is successful the match is tied and ends by
sudden death, a second coin toss determines who starts the sudden death, the balero
remains the same. |
 | 1 entrance throw and 1 capirucho (1 point per throw) are attempted at each
players turn. The entrance throw must be made to attempt the capirucho. |
 | After one player starts the sudden death, with a score of 0,1 or 2, the next
player whose score goes ahead wins. Tie keeps the game going. Less than a tie looses. |
500 / 1000 (En Español) FIBA
Reglas (Federacion Internacional de Balero Asoceichon) La FIBA ha basado su sistema de
competencia en las practicas que hace mucho tiempo eran utilizadas por los jugadores de
balero en los pueblos. Las reglas han sido recopiladas y acopladas por todos los
integrantes de la FIBA.
 | Son encuentros mano a mano entre dos personas. |
 | Se tiene como meta llegar a acumular la cantidad de puntos
establecidos. |
 | Se lanza una moneda. El ganador del volado elige el balero, el movimiento de
salida y quien empieza. Para evaluar los trucos se usan los valores establecidos por cada
movimiento (ver página de trucos). |
 | Un jugador inicia con cualquier movimiento (de entrada), if falla, entonces
es el turno del oponente. |
 | Cualquier truco puede ser usado para el movimiento de
entrada, pero usualmente se usa el recto (1 punto) o columpiado (5 puntos) se acostumbran
para disminuir el riesgo de fallar. |
 | Si el movimiento de entrada es concretado el jugador continua con capiruchos
hasta que falle, entonces será el turno del oponente. |
 | Los puntos son acumulatiovs. Cuando un jugador llega a la cantidad
establecida de puntos, normalmente 500, procede a realizar el movimiento de salida. |
 | Si lo falla, entonces será el turno del oponente. |
 | Cuando un jugador hace la salida el oponente tiene un último intento para
empatar por medio de la salida (Únicamente si el jugador a alcanzado la
cifra establecida, si no es así deberá de seguir haciendo trucos para alcancas dicha
cantidad de puntos antes de hacer la salida. |
 | Si en el "último" intento falla, el ganador será aquel quién hizo
la salida. |
 | Si el "último" intento es acertado el juego se empata y terminará
con la muerte súbita, se realiza un nuevo volado (lanzamiento de la moneda) el cual
determina quien empieza la muerte súbita, permanece el mismo balero. |
 | 1 movimiento de entrada y un capirucho (un punto por movimiento) son
intentados en cada turno de los jugadores. |
 | La entrada deberá ser realizada para intentar el capirucho. |
 | Después de que uno de los jugadores inicie la muerte súbita, con
un marcador 0,1 o 2, el siguiente jugador, cuyo marcador vaya a la delantera, gana. |
 | En caso de empate el juego continua. Bajas del empate eres un hombre muerto.
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| 21 - This game
is similar to 500 in that you have to make about 20 to put the pressure on your opponent. Recto to 21, Columpiando to 21, etc...
 | Call game: Any throw or sequence of throws or sequence of games
is called at the start. i.e.: Straight up to 21, Swing throw to 21, 5 throw to 21( 5
consecutive different throws = reset, player continues and may use same throws).
ETC..................... |
 | Score 1 point per throw made. Count score and out loud. |
21 SEQUENCE:
 | Flip a coin to see who throws first and calls game. |
 | Alternate throws. |
 | The first to 21 call's "Pressure", Pressure means the other
Players have 1 more chance to catch the Leader. If they fail under "pressure",
the Leader wins at 21 or more. |
above 21:
 | At 22 call "Distance" when in a run for good luck. |
 | At a tie call "Tie, No Pressure" |
 | At tie + 1, call "Pressure" |
 | At tie + 2, call "Distance" for good luck. |
 | Player wins when opponents fail to at least a tie the leader, Leader wins
and call's "Loser calls game". |
Terms:
 | Pressure - occurs at first to 21 or at Tie + 1 above 21 |
 | Straight to Pressure - A run to 21 or more |
 | No pressure - occurs at first to 20 or at Tie for 21 and above |
 | Distance - first to 22 or at tie + 2 above 21 |
 | String - When the string is pushed in with the stick on capture, Scores
double if called in advance |
 | Surrender The Unit (when you miss it is the opponents turn) |
 | Reset - when playing 5 throw games, reset occurs after making all 5
throws. |
RACE TO 21:
Recto race to 21, Columpiando race to 21, any throw race, etc....
 | Call Game(s) |
 | Start with Ready, set, throw! |
 | 1st to 21 wins |
Match Balero: Play for 4 out of 7 games of
"21". After initial coin toss, whoever lost the last game throws first.
 | Game 1 : Recto |
 | Game 2 : Columpiando |
 | Game 3 : Capirucho |
 | Game 4 : Loser calls game (Whoever lost the last game, calls game
and throws first. (any game may be called) |
 | Game 5 : Loser calls game |
 | Game 6 : Loser calls game |
 | Game 7 : Loser calls game |
4 games wins the match/title. |
HORSE - This competition game from
basketball works just as well with balero.
 | Flip coin to see who throws first |
 | First throw made, must be made by next thrower to avoid gaining a letter.
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 | If made, next thrower must make same throw and so on. If same throw returns to
originator, throw may be changed. |
 | If missed, player gains a letter, next thrower may choose throw. |
 | Player with HORSE is out of game. |
 | Last remaining player wins! |
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Balero Players' Association Ranking:
Join the BPA, log your sores and work your way up the ranks.
THROWER, Consecutive throws each to become a Thrower!
 | 21 Recto |
 | 10 columpiando |
 | 5 flip |
 | 5 spin |
 | 5 capirucho |
PRO THROWER:
MASTER THROWER:
GRANDE MASTER THROWER: (to be determined)
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| TOURNAMENT RULES: Players
are seeded based on rank and prior performance, all games are one on one. Double
elimination: Elimination occurs when player loses 2 matches.
Match Balero: Play for 4 out of 7 games of "21". After initial coin
toss, whoever lost the last game throws first.
 | Game 1 : Recto |
 | Game 2 : Columpiando |
 | Game 3 : Capirucho |
 | Game 4 : Loser calls game: Whoever lost the last game, calls game
and throws first. (any game may be called) |
 | Game 5 : Loser calls game |
 | Game 6 : Loser calls game |
 | Game 7 : Loser calls game |
4 games wins the match/title. |
FIBA Tournament Rules: (Federacion
Internacional de Balero Asoceichon)
 | La FIBA ha basado su sistema de competencia en las practicas que hace mucho
tiempo eran utilizadas por los jugadores de balero en los pueblos. |
 | Las reglas han sido recopiladas y acopladas por todos los integrantes de la
FIBA. |
 | Forma de juego:Son encuentros mano a mano entre dos personas. |
 | Se tiene como meta llegar a acumular la cantidad de puntos establecidos. |
 | Se comienza intentando el tiro recto o el columpeado, si se acierta en el
tiro se comienzan a hacer capiruchos, si no se acierta se cede el balero al
rival para que comienze su oportunidad de hacer puntos; y devolvera el
balero hasta que falle en el tiro recto o el columpeado. |
 | Los puntos son acumulables.El ganador es aquel que llegue a la cantidad de
puntos establecida y al final ejecute la salida.
In English: |
 | The FIBA has based its system of competition on the
practices of long ago that were used by the players of balero in the villages. The rules
have been compiled and reviewed by all the members of the FIBA. |
 | Competitions are 1 on 1, 2 players per match. |
 | Flip a coin. Winner of the coin toss chooses balero, exit throw and who throws first. |
 | Use point values (see throws page) to score throws. |
 | One player starts with any (entrance) throw, if they miss, then it is the
opponents turn. Any throw may be used on this first throw but usually a recto (1 point) or
columpiando (5 points) is used to minimize risk of failure. |
 | If the first throw is made the player proceeds with capiruchos until they miss, then it
is the opponents turn. |
 | Points are cumulative. When a player reaches the established quantity of points,
usually 500, they proceed with the exit throw. If they miss it is the opponents turn. |
 | When 1 player makes the exit throw the opponent has 1 last throw to tie by making it
through the exit throw. If the "last try" attempt fails winner is the player who
made the exit throw. |
 | If the "last try" attempt is successful the match is tied and ends by sudden
death, a second coin toss determines who starts the sudden death, the balero remains the
same. |
 | 1 entrance throw and 1 capirucho (1 point per throw) are attempted at each players turn.
The entrance throw must be made to attempt the capirucho. |
 | After one player starts the sudden death, with a score of 0,1 or 2, the next player
whose score goes ahead wins. Tie keeps the game going. Less than a tie looses. |
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